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Most branches have their own set of incompatible features with others.

X, and backward-compatible to these engines. It is a fork of TheXTech, a C++ port of the original Super Mario Bros. X) is an open-source Mario fan-game currently developed by Core. Super Mario ReInvent (formerly known as New Super Mario Bros. Windows x86_64, and ARM64 builds were also provided. Unlike the original game, it has support for multiple platforms and operating systems other than Windows such as Linux, macOS, Haiku, Emscripten, and Android. Additionally, it has many functional extensions and improvements such as PNG support, GIF recording, LVLX, and WLDX formats support, using the MixerX audio library, sounds.ini and music.ini support, custom player calibrations support, fixing a bunch of vanilla bugs while providing the option to re-enable them back if needed, etc. It was released to the public on March 14, 2020, and has two purposes: providing a free and open-source, cross-platform, and accurate implementation of the SMBX Engine that allows playing old levels and episodes created for the original game by reproducing it's behavior get a more convenient research model for developing the PGE Engine.
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Created by Wohlstand one month after the original SMBX's source code has been opened.
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TheXTech - a platform game engine written in C++, is a full port of SMBX 1.3's source-code which was originally written in Visual Basic 6.

While the engine is in a development state, the editor is using by the community as a more advanced alternate editing toolset to work with SMBX levels and episodes. Unlike SMBX, Moondust is going for a multi-component system that includes Editor, Engine, and additional tools.
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Unlike previous SMBX successors, Moondust is coded in C++ and aims to be cross-platform: It supports Linux, Windows and Mac OS X, and later Android. The project itself has a focus on making brand new games from the ground up using the functionality of the Engine rather than being just another clone of the SMBX game. You can edit and create new levels, world maps, NPC configs and use them in the original SMBX. This is the first SMBX successor project which provides full compatibility with the original SMBX's stuff and can work with SMBX specific stuff natively: The Moondust Editor can open, edit, and play SMBX levels and episodes with TheXTech or the experimental Moondust Engine. It consists of a game engine and a development kit for it. Moondust Project / Platform Game Engine Project - a project by Wohlstand founded in February 2014 after finishing the initial SMBX64 research. Moondust Project: Editor, Engine, and Calibrator The engine is the same as SMBX 1.3, only game resources and some of the embedded pictures were changed.
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Note: SMBX 1.3.0.1 is a minor graphical update released in 2013 by the staff. The library has been renamed into LunaLua, and became the base of the SMBX2-project later. Later, the LunaDLL library has improved and extended by Kevsoft who added the lua scripting language into it. The most notable of these modifications is the LunaDLL library made by Kil and published on the Talkhaus community forum. With time, the game has attracted various modders and hackers who developed their own extensions and modifications of the game's executable file. Until February 2, 2020, the game's source-code remained closed. This game defines the SMBX64 standard used to declare the compatibility between different branches of SMBX.

It was released in 2009 and supported until 2011 (the last version of the game was out in October 2010). (Also known as Vanilla) This is the main branch of the game, the origin for all other game branches.
